Archive for the 'Review' Category

Sam and Max Episode 5: Reality 2.0 Review

Thursday, March 29th, 2007

Sam and Max Episode 5: Reality 2.0 Review
By: Racingfreak92

***CONTAINS MINOR SPOILERS***

In Sam and Max Episode 5: Reality 2.0 you again take control of Sam the talking dog and are joined by your rabbit partner max. You begin the game in your office as always in the 5th episode of 6 in the first season. In Sam and Max you control Sam on a click-based adventure where you journey along the world and interact with it using the mouse. In Reality 2.0 you take on a mission to stop the internet. And to stop it you must travel into the internet. You have a run in with the COPS during the game who want to, surprise surprise, hypnotize the world which is the theme of Season 1. Along with the COPS you are again joined by Sybil the indecisive store owner and Bosco the In-convenience store owner.

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The Good The Bad The Ugly: Def Jam ICON

Wednesday, March 28th, 2007


Def Jam ICON at a glance…

The Good

  • Easy to learn how to fight
  • Managing your crew and girls is fun
  • Playing your own music in this game is what its all about
  • Good Story line
  • Graphics are OK

The Bad

  • Achievement points are to far apart
  • It gets to a point where you are fighting the same person over and over
  • Not enough fighting moves
  • No replay value

The Ugly

  • Easy to cheat
  • Stereotyping

In my opinion this game would be a rental not a buy.
If you wan’t the full review you can download XBL Radio ver. 40

XBL Radio Video Review for Mar 14, 2007

Monday, March 12th, 2007

This is the Official Review of the Wireless Headset for the Xbox 360 by Microsoft.
Its a headset that has no wires that is suppose to function just was well as its wired counter part

MSRP is a whopping $59.99 the headset and charger

Pluses
+ Battery life
+ Ease of use
+ Very conformable and light

Minus
- Only works with wireless controllers
- Cost
- Voice quality

www.xbox.com

Music by Theme for Murder
http://www.myspace.com/themeformurder

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XBL Radio Video Review for Mar 7, 2007

Wednesday, March 7th, 2007

This is the Official Review of Dance Dance Revolution Universe for the Xbox 360 by Konami.

Its a Rhythm and Beat game with a unique controller to accommodate the game.

MSRP is a whopping $79.99 the game and controller

Pluses
+ Fun
+ Up to four players online or offline
+ It keeps you in shape

Minus
- Headset port is in a very bad place and if you want to use a headset you will need a extention
- No Vision Camera support

www.konami.com

Music by Theme for Murder
http://www.myspace.com/themeformurder

To subscribe:
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XBL Radio Video Review for Feb 28, 2007

Wednesday, February 28th, 2007

This is the Official Review of the U-150, made by Kontrol Freek for the Xbox 360.

Its a controller accessory for the Xbox 360 to assist in driving games.

MSRP 9.99 for a 2 pack

Pluses
+ Cheap
+ Easy to equip
+ More precise steering in games

Minus
- No need for it if you don’t play racing games
- No need if you have a steering wheel

www.kontrolfreek.com

Music by Theme for Murder
http://www.myspace.com/themeformurder

To subscribe:
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Sam and Max Episode 4: Abe Lincoln Must Die Review

Thursday, February 22nd, 2007

In Sam and Max you take control of Sam a well, talking dog. And you are joined by you small furry partner Max, a talking rabbit. Sam and Max are freelance police who must save the world from a evil political plot. The game is a click adventure where your only interaction with the game world is with your mouse and the few objects you can pick up. Sam and Max Episode 4: Abe Lincoln must die is the fourth episode of six that make up the first Season of Sam and Max which all have a connection story wise. In this episode you wander around two areas. One of them is your office, the neighbor hood your office is located is a strange one with neighboring stores include a irresolute store owner , a paranoid drug store owner and a Michael Jackson-ish scam artist. The second area is the White house where most of the game takes place. You can switch between the two areas freely at any time to help solve the mystery.

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XBL Radio Video Review for Feb 21, 2007

Wednesday, February 21st, 2007

This is the Official Review of the Wii Sports Pack, made by Core Gamer for the Nintendo Wii.

Music by Theme for Murder
http://www.myspace.com/themeformurder

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XBLR - Crackdown Review

Monday, February 12th, 2007

You all have been asking me for it and now the day has come! As you may remember, I was invited to the Crackdown Community Event a couple of Fridays ago. It was all about Crackdown and I was sworn to not tell a soul about what I saw. Well, Microsoft’s media embargo is officially over, so lets get right into it!

In Crackdown you’re some sort of super hero, genetically modified, police officer. Your mission is pretty simple: Eliminate all the bad guys in the city.  Three gangs ferociously run thrughout the enormous free roaming city: Los Muertos, the Volks and the Shai-Gen.  It is suppose to be a sandbox type of game that is best completed “in order”; however, the cool thing about Crackdown is that it breaks away from the typical liniar story line and you can take on the gangs of the city in any manner you see fit. With that said, I’ll suggest going in order due to the level of difficulty as you progress through the game. Los Muertos is by far the easiest to wipe out and Shai-Gen eaisly the hardest. Ironically, the gangs must follow some kind of “Gang Manual” because each gang consists of six generals and one kingpin. So, if you’re bold, you can go right after the king pins, but that is not the smart thing to do and I don’t recommend it.

Each general has a unique role in the gang, offering vital elements for the gangs prosper. For instance, one of the generals supplies better weapons for the gangs, another helps with recruitment. So, for example if you took out the recruitment general their numbers will suffer or if you take out the weapons general the weapons that they pose won’t be as good. So its a good idea to take care of the generals before you go after the kingpin. And thats it! That is the whole story to Crackdown: You kill gang members, you kill gang generals, you kill gang kingpins, you move on to the next gang.

There is some other fun stuff to add replay, like collecting agility orbs (500 total in the game) or mystery orbs (300 total) Good luck getting all of them. If you try, you will spend more time getting orbs then what it would take to beat the game. And that is not necesairilly a bad thing, because of how fun it is jumping around and moving throughout the city. Crackdown also has stunt jumps for driving, car races and agility races which all are kind of fun but the races are a little on the long side.

Leveling up, I have had a lot of people ask me about this and now I can tell you all about it. If you played the demo, its just like that but not as fast. Crackdown has seemed to find the perfect combo of not to fast and not to slow when it comes to leveling. There are really six levels in character progression in the game, you have no stars, 1-4 stars and then a “=” sign with your maxed out. With each level your powers increase, for example, for every star you get in agaility is that much higher you can jump, or for every star you get in explosives is that greater of an area your explosives cause damage or the great damage that is done. This is all pretty simple and self-explanatory.

Co-op play, another big thing about Crackdown. Microsoft is touting this game as a jump-in, jump-out type of thing, but its not so much, in my opinion. Yes, you have the ability to join a friend without an invite being sent, a big plus. All you would do is select “join a match” from the gamers profile, then that gamer would get a pop-up and would simply select “allow”. But this is where it’s a pain in the ass. If your friend allows you to join, the mission in progress will stop right then and there. So instead of jumping in and helping you complete the battle, you both jump BACK to the previous checkpoint. So if you are finally at the long awaited general/kingpin battle, you may have a tough choice to make. Either you decline the co-op entrant and defeat the boss all by yourself or accept and restart at the last spawn point. I guess this game helps you decide which of your friends you like more than others. In the end, it may not be a huge thing, as all you’re doing is respawning.  But if you didn’t know, it would really suck. So heads-up on that!

Along these same lines, when your co-op buddy jumps out, guess what happens? If you guess that the game would freeze for a bit and then respawn you at the last spawn point, then you are right! So that sucks majorly, especially if you two were fighting a boss and maybe accidently lost connection. And speaking of connections, I know that you all know what’s the worst thing in mulitplayer matches: L to the A to the G, lag. And much to my dismay, lag seems to be one thing that is a sure thing, in Crackdown. At least in my experience, I do not seem to have this issue in any other games really. But in Microsoft’s defense, they are promising a day one patch to fix this along with a couple other issues. So hopefully it will be more fun to play with your friends then.

And as far as progressing goes in mulitplayer, it’s pretty simple. If you’re the host, your story will progress even if you have a buddy playing with you or not. So if you and a friend take down a general, the kill will count only on the hosts game BUT not your buddies game. So the poor co-op player will have to beat that general at a later date. That part sucks because even if you kill the guy, you don’t get the credit unless you are the host.

Character progression is different in multiplayer though, different in a good way. You take all your abilities that you have earned with you all the time. And whatever you earn in a multiplayer game, you keep with you all the time as it adds to your overall character progression. So if you have 4 stars in driving in single player, you have all 4 stars in mulitplayer OR if you earn a star in multiplayer it goes with your single player character. So as far as character progression goes, you are not having to do everything twice, unlike defeating bosses.

Let me get into scores now.

Gameplay: 8 - tons of cool weapons, tons of cool things you can do with your powers, controls are simple and easy to learn as well

Graphics: 7 - cell shadings is cool and it can look awesome but its not the complete case here, nothing really make me say “wow, look that that!” but you do have to remember that Crackdown is rendering the whole city at the same time which is pretty friggin awesome, and it does show the power that the 360 does have.

Sound: 7 - Again, nothing really special, rockets go Boom, bad guys go Ahh! when you kill them, nothing special. There is a crap load of different music when your driving though, but none of it was really my type.

Value: 7 - Orb hunting is a lot of fun, co-op is fun, and this game provides a lot of things to do and play around with.

Replay: 8 - The ability with playing with friends will keep you coming back, especially when your just screwing around and working on creating huge explosions or just trying ot screw around. Another cool thing is that when you do beat the game you go back into with the option of crimes on and now there are so many bad guys everywhere its just fun its just fun to take them all out.

Overall: 7.5 - The game is fun but there is only so much killing bad guys you can do before you just wanna move on to the next game. This game really would have been worth $50 if that was its price but its not, its a $60 dollar game so that kind of hurt it to me.

Now let me say something about the elephant in the room, the Halo 3 Beta. This game could have and will sale without that paired with it. Crackdown does bring a lot to the table and it is a lot of fun so instead of thinking that your buying the Halo 3 beta and getting Crackdown for free, you need to change it to something like your paying $50 for Crackdown and getting a Halo 3 beta invite for $10, because that is really how it feels to me now that I got my hands on it. Crackdown was a big surprise for me, I was actually expecting a letdown and was shown a pleasant surprise.

Alright thats my review, I probably forgot a thing or two so if you have any questions feel free to ask them in the comment section and I will answer them for ya.

Ver 32 out today

Tuesday, December 5th, 2006

XBL ver 32.0 is out this NOW. Listen in as we discuss:TECH NEWS:
-Vista and direct X 10.
-Casual Games start to dress for success.
-Sony changes its staff. Is it related to the PS3 launch?

GAME NEWS:
- WOW keeps track of its stats. Plus new updates on the way.
-Texas Hold em updates its online game play. Shall we ante up again?
-Christians wont feel left out of gaming. The will get Left Behind.
-100000 Gamerscore. StripclubDJ is defending his Achievements.

GAME REVIEWS:



-COD3: Join in as XBL Radio Enlists in this new addition to the Call of Duty series.
-Contra for the Xbox Arcade. -Defender for the Xbox Arcade. -Small Arms for the Xbox Arcade. Are the New Arcade releases worth your MS Points?

GUI J with the MARKETPLACE MINUTE:
XBLR Signs into the LIVE Marketplace to find out whats available and whats worth downloading.

PLUS: Console Crimes. Gears of War contest winner announced.

And we pay tribute to a fallen comrade.
“He was so young.”Â

Here is the direct download link,
Right Click here (and save as… for best download experience).

Talk about the show in our forums

To subscribe to the podcast you can click on one of these…
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Viva Piñata!!!

Saturday, November 25th, 2006

8.6 Score for Viva Pinata by Steve519 or XBL Radio!
So a couple weeks ago I got my hands on Viva Piñata! You know? One of the handful of “E” rated games for the Xbox 360. In fact, considering all games marketed for young kids this is one of the 2 or 3 depending on how you look at it. So with that in mind, I believe there are no good games for that market. That is, until Viva Piñata came our way. Now this game is obviously marketed to a much younger audience, but I have to say I absolutely love this game.

Viva Pinata Game Review by Steve519 of XBL RadioNow you start off with this beat up small piece of land, with junk all over it. What you have to do is first, beat all the hard dirt, clean up your land and plant grass. When you get points you will already start to bring in piñata’s to your farm. You will get these cool little worm thingys, these are the most basic and easiest type of piñatas to get. Once you have two of them on your farm you can then “romance” them. (Now parents don’t worry because when you “romance” piñatas they go inside their house and dance.) Each piñata has there own special piñata dance that was done pretty creatively and no two piñatas dance alike. Once you have two piñata’s of the same type, you have to meet special requirements to ramance them. All different for each piñata, like for the worms all you have to do is have there type of house built. Once that is done you can let them go at it. Later on it the game however, things get more complicated. You might find yourself having to feed your piñatas other piñatas banana splits or many other things.

Now in this game there are many other things to do than just romancing your piñatas. For instance, they will fight each other. Yes, they fight if their personalities are not compatible. You have to worry about keeping them happy, and protecting them from the “sour” piñatas outside your farm, along with many other things.

Viva Pinata Game Review by Steve519 of XBL RadioNow for the overview of the game.

First, gameplay. Its all pretty simple, you have to meet certain requirements to lure piñatas to your farm, to make them residents, to romance them and to keep them happy. Thats the gist of the game, you do this over and over again. However, in Viva Piñata you don’t always feel like you’re doing the same thing again and again… even though you are! There is a ranking system and here are a few things you need to do to get your rank up. Get piñatas to your farm, plant new and exciting plants and make varients of piñatas or plants. As your rank goes up, you’ll unlock upgradable tools, new items in your store, new piñatas among many other things. Overall on gameplay I will give this game a 7, ya it’s fun but as you get high in rank you start to feel like you’re repeating things that you have already done.

We will go over controls next. Wow, this game is so simple to pick up and play, and while your playing you get hints along the way with a button diagram in the top right of your screen that doesn’t get in the way. Great job on this Rare, so I have to give it a 9 on controls, just because its so easy for everyone to pick up and play.

From Stealthy Double Agent Action to... Pinata Farming!Now lets move on to sound. While there’s nothing spectacular here, Rare does the job and does it OK. Interesting sounds all around but still nothing special, so I have to give it a 6.

Graphics, this game is a pretty game. While I don’t feel its maxed out to the full capabilities of the 360 they still did a great job with the bright colors, amount of detail put into the piñatas and with the surrounding areas. I absolutely love the colors in this game and how bright everything is, so I am going to give Viva Piñata a 9 in the graphics dept., great job.

Overall, now remember, Viva Piñata was made mostly for the younger audience and to get them to jump-in on the Xbox 360 bandwagon and I think that Microsoft and Rare did an excellent job of making a game with such potential. But what hooked me was that as an adult, I still love playing this game myself. So I am going to give Viva Piñata a 8.6 overall.

Now if you do the math you will notice that things don’t add up but thats because I don’t feel certain things like graphics or sound should count as much as gameplay. I don’t just add all the numbers together and go from there. I go off of what I feel the overall rating should be. If you’re an older gamer I would strongly recommend that you check this out. If you don’t, you’re only cheating yourself because this is so much better then some of the games out there for the 360. If you’re a casual gamer on the other hand or wanna get this for your kids I would ask “Why are you reading my review instead of going to the store right now to get this game?” Viva Piñata is so made for the kids or casual games that you just have to pick it up.

Now if you like my review please feel free to comment here in the blog. If you do not like my review, feel free to send evil piñatas to my farm through the games cool mail system.

Stay tuned to show 32.0 where you will be given a “KIDS PIX” from MrCarpalTunnels kids. It’ll be cool to listen to a review from a kids prospective, which I will be waiting to hear.