Archive for July, 2006

NCAA 2007 Football

Saturday, July 22nd, 2006

A vs F

NCAA Football is out and in consoles across 360 land

I purchased this game and have always been a big fan of the series.

The graphics are top notch and the body langue of the AI is unbelievable

The way they move makes you feel like you are on the sideline watching the game.

The way they swat at the ball and jump is more realistic than any sports game out there on the market to date. EA also add a new way to punt and kick field goals. Now you use the right thumb stick to kick the ball and be careful because you will shank the ball.

They did take out some features like the race for hisman, and the magazine cover.

So tune into ver. 23 to here the full review on this game. Also leave me a comment on what you think about this game and if you see me playing this game send me an invite and I will give you an 101 in football the hard way!

TOG!

Bama

Someone asked Helen Keller one time what’s worst than being blind.

She said someone who could see but has no Vision.

Fun and completely useless XBLA facts

Saturday, July 22nd, 2006
Xbox Live Arcade

Whilst compiling his own list of Xbox Live Arcade sales figures, Neogaf forum goon C4Lukins uncovered a few interesting points about a handful of Arcade games. Full list of sales figures and meaningless trivia after the jump.

Would you believe that more than twenty thousand UNO gamers suck to the point of having never won a single-player game? And where simple mathematics would dictate that with four default lives and receiving 50 points upon death, (4 x 50 = 200) people are actually able to get less than 200 points in Joust! The other little notes:

The worst finishing time on the first level of Marble Blast Ultra, is over an hour.
Over 40 people purchased Geometry wars between 1am and 2am Central time while I was compiling this list.
Cloning Clyde sold 8500 copies on its first day, and 5410 on its second day.

By checking out the lowest scores in the Leaderboards - since Microsoft never releases sales figures - C4Lukins managed to compile a list of how many of each arcade game’s been sold. Here’s what he’s got as of Friday, July 21:

Astropop- 21,321
Cloning Clyde- 14,063
Crystal Quest- 29,557
Feeding Frenzy- 50,229
Geometry Wars- 188,428
Joust- 45,010
Marble Blast Ultra- 107,886
Mutant Storm Reloaded- 38,726
Robotron 2084- 22,887
Smash TV- 78,790
Uno- 143,223
Wik Fable of Souls- 15,591
Zuma- 70,264

Those are, at any rate, figures he’s absolutely sure of. Interesting stuff, and it’s good to see Cloning Clyde do good. http://www.xboxic.com/news/1312

Microsoft Readies Its IPod Killer

Saturday, July 22nd, 2006
SEATTLE — Microsoft said on Friday it plans to release a new music and entertainment player and accompanying software under the “Zune” brand this year, in a belated attempt to challenge the dominance of Apple Computer’s iPod player.Microsoft confirmed the plans for an entertainment device and software in a statement after touting those products to record companies in recent months.The world’s largest software maker faces an uphill climb in closing the gap on Apple’s iPod media player and iTunes Music Store, the runaway leaders in their respective areas.The iPod holds more than half of the digital media player market, according to research company NPD, while iTunes accounts for over 70 percent of U.S. digital music sales.”Creating a lifestyle device, Microsoft is clearly going to face a battle here,” said Michael Gartenberg, research director at JupiterResearch. “It’s going to be hard for them to create the same level of cachet that Apple has with the iPod.”

Music industry sources told Reuters earlier this month that Microsoft disclosed plans to be in the market before Christmas with a media player that will allow users to download videos and music wirelessly.

It will also try to replicate Apple’s simple approach to providing an integrated, seamless ecosystem for digital media, seen as the key to its success with iPod/iTunes, the sources said.

Microsoft sources said Robbie Bach, president of Microsoft’s entertainment and devices division, is working with J. Allard, vice president of its Xbox team, on the digital media player/software project.

Allard’s involvement is seen as significant because he is one of the few executives at Microsoft with experience in launching a consumer electronic device from scratch with the Xbox gaming system. His involvement suggests that gaming might be part of the media player.

Microsoft said it did not have a spokesperson available for comment.

http://www.wired.com/news/wireservice/0,71437-0.html?tw=rss.technology

The Roundtable

Saturday, July 22nd, 2006

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