Innovation or aggravation?
Sunday, August 5th, 2007Some people say that there isn’t enough innovation in our games today, that all the games we play are the same, that all first person shooter’s are the same shooter, that all RPG’s are the same RPG. Well, I’ve got to say maybe having lots of innovation isn’t always such a good thing.
Games are criticized for not doing anything new, that there just clones of another game and they need to innovate. But is too much innovation a bad thing? Look at the Wii. Motion controlling hasn’t been done on a home console before and I think it’s a little too much. I don’t want to wave my arms to play a game. It just doesn’t work that well. We’ve been using normal controllers to play games for decades and maybe there is a reason for that. Most Wii games are minigame collections. Is that because motion controlling isn’t a good idea? And so far, none of the consoles FPS’s have been impressive which is surprising since motion controlling would sound great for them. Is innovation just a buzz-word? Is there such a thing as too much innovation?
With console games, innovation is a lot harder to find then with PC games. It’s easier for an indie developer to release a game on PC. Lots of games doing completely new things are released on PC all the time. Rag Doll Kung Fu was a fighting game released a couple of years ago where you controlled all your attacks by dragging you mouse. But, unfortunatly, it received mediocre reviews for getting boring quick and being a pain to control, a real pain. After playing for 30 minutes or so your hand felt like someone had smashed it with a bowling ball. A couple of months ago another game where you control attacking with mouse movement was Penumbra which was also given average reviews due to the fact that it was hard to control.
Is innovation something that actually works in games or just something we think we would like? Now I’m not saying there should be no variation in games, but maybe its only good in small doses like the Gears of Wars cover system. But I don’t think that its something we want to use all the time in games.









