Archive for the 'Game Releases' Category

Shivering Isles on the Marketplace Early

Monday, March 26th, 2007

Shivering Isles - $30 Expansion - Out Now!Â

Yes! You heard that right! It was supposed to arrive tomorrow, but made it to the marketplace today. The download will cost you 2,400 Microsoft points ($30) and 1 Gig of space on your harddrive.  Good luck finding an MS Point Card that high.

Can you believe this? A thirty dollar Marketplace download? Let’s hope EA’s not taking notes, ’cause this could be the start of a mess not even Major would want to clean up.

*Note, you must go to all downloads, then Oblivion to find this download. If you go to newly released, it will not show up.
So what are you waiting for? Go get it now!

Jetpac Refuelled Blasts onto XBLA Wednesday

Friday, March 23rd, 2007

Â
Rare is shelling out a new XBLA title, “Jetpac Refuelled”!

Rare’s adaptation of the game is a revamped and modernized version of the 1983 classic space blaster “Jetpac.” The Mission: Clear a path through hordes of aliens to refuel your ship while getting filthy rich! Watch the video…

*128 hi-definition levels
*200Â Gamerpoints in 12 achievements and Leaderboards.
*Two player multiplayer action, local and LIVE.
*BONUS: Includes the original 1983 Jetpac with 16 levels.
*PRICE: 400 Microsoft Points.

While I like the price, I don’t see much innovation here. Anyone gonna get it?

Halo 3 Confirmed Fall Release, Legendary Edition $130

Friday, March 16th, 2007

Are you sure you love HALO?Â

Earlier today, it was finally confirmed that Halo 3 would be aimed at a “Fall” release time. This comes just after constant rumors earlier this week about Halo 3 hitting store shelves in September. Of course, no actual day was given just yet, Nor month for that matter. But they did divulge on some details for the 3 editions you’ll be able to purchase this fall.

Legendary Edition: Remember when we were all under the assumption of the Legendary edition being $100 dollars? Not the case. This killer piece of fanboy-Madness will retail for $129.99. Just what does that get you?

 A Haster Chief Helmet
 Halo 3 Storyboard Art
 2 Bonus DVDs, packed with extra goodies!
(Behind the scenes look at the Making of Halo 3, and a tour
through Bungie Studios, An Audio/Video calibration utility
to get your fragging sound just right.)
Then, the second disc is actually an exclusive to the
Legendary Edition. It comes with Remastered versions of
all the cinematics fromt he first two Halo games,
commentary from the team at bungie, some Red vs. Blue
Action, and a quick day in Bungie studios video compilation.

Is all that worth your $130? If you think so, don’t hesitate any longer! Go to your nearest game store and see if they are still taking Pre-Orders on the legendary. Do it now!

For those of you who could care less about the legendary edition… you’re in luck! Just so happens you don’t have to sell your children for the two versions below.

The special edition will sell for $69.99, and will include the game, the first bonus disc from the legendary edition, and hopefully a fancy case. (Hey Bungie, how about another metal case?)

And last but not least is your standard edition. It will sell at $59.99, and will include the game only.

Count on more news arriving soon! If they plan on releasing in the fall, we have to see something soon… right?

-Cypher

Salutations and Savings, Pocket $10 on DDR

Monday, March 5th, 2007

Hello all!

Late last week (about Friday), I stumbled upon something at work that I wanted to share with all of you XBL readers/listeners.

Now hopefully some of you are into the great game Dance Dance Revolution. If you are like me, you are really excited for the latest iteration of this dance game on the 360. If you just haven’t had the time to pick up your copy, I’ve got good news that might give you enough incentive to act soon!

I discovered that Game Crazy is selling Dance Dance Revolution Universe with the Dance Pad, for $69.99 instead of the standard $79.99 that almost all other retailers are selling it for! $10 off regular price! I don’t know if this is a glitch in the system, or if this is a Game Crazy exclusive… whatever the case is, call your local Game Crazy, or just stop in and see if this deal is happening in your local store.

With that being said, I hope many of you can take advantage of this great deal while it lasts!

-Cypher

Someone out there is listening…..I hope?

Sunday, February 25th, 2007


I saw this post up at Joystiq and since I am the Marketplace man I thought I would bring this to your attention, plus I have been asking for this forever and you guys know this. First Alien Homanid 4 sure next week then this lil diddy! Is this a sign of XBL Arcade actually pulling a 360?

This Quote Via Joystiq.com Via Xbox 360 fanboy.com
“This pair of images might indicate that Konami’s coin-op classic Teenage Mutant Ninja Turtles is currently up on PartnerNet, Xbox Live Arcade’s beta testing network. But let’s not confuse our burning desire with reality. The Turtle rights are now in Ubisoft’s hands, so re-releasing this arcade romp is gonna take some finessing. It’s not improbable, but without an official announcement joining these screens, TMNT isn’t confirmed for XBLA either. Besides, Konami’s already got six other arcade ports clogged in the pipeline. ”

Command and Conquer Interview

Sunday, February 18th, 2007

Steve from XBL Radio interviews Michael Glosecki, Senior Producer for Command on Conquer and he asks hims all the questions you wanted to know. Find out about super weapons, online play, downloadable content, map editing, new factions, weapons and much more.

To download it you can either right click here (save target as), or you can subscribe to our XBL Radio Extra’s feed by clicking here.

XBLR - Crackdown Review

Monday, February 12th, 2007

You all have been asking me for it and now the day has come! As you may remember, I was invited to the Crackdown Community Event a couple of Fridays ago. It was all about Crackdown and I was sworn to not tell a soul about what I saw. Well, Microsoft’s media embargo is officially over, so lets get right into it!

In Crackdown you’re some sort of super hero, genetically modified, police officer. Your mission is pretty simple: Eliminate all the bad guys in the city.  Three gangs ferociously run thrughout the enormous free roaming city: Los Muertos, the Volks and the Shai-Gen.  It is suppose to be a sandbox type of game that is best completed “in order”; however, the cool thing about Crackdown is that it breaks away from the typical liniar story line and you can take on the gangs of the city in any manner you see fit. With that said, I’ll suggest going in order due to the level of difficulty as you progress through the game. Los Muertos is by far the easiest to wipe out and Shai-Gen eaisly the hardest. Ironically, the gangs must follow some kind of “Gang Manual” because each gang consists of six generals and one kingpin. So, if you’re bold, you can go right after the king pins, but that is not the smart thing to do and I don’t recommend it.

Each general has a unique role in the gang, offering vital elements for the gangs prosper. For instance, one of the generals supplies better weapons for the gangs, another helps with recruitment. So, for example if you took out the recruitment general their numbers will suffer or if you take out the weapons general the weapons that they pose won’t be as good. So its a good idea to take care of the generals before you go after the kingpin. And thats it! That is the whole story to Crackdown: You kill gang members, you kill gang generals, you kill gang kingpins, you move on to the next gang.

There is some other fun stuff to add replay, like collecting agility orbs (500 total in the game) or mystery orbs (300 total) Good luck getting all of them. If you try, you will spend more time getting orbs then what it would take to beat the game. And that is not necesairilly a bad thing, because of how fun it is jumping around and moving throughout the city. Crackdown also has stunt jumps for driving, car races and agility races which all are kind of fun but the races are a little on the long side.

Leveling up, I have had a lot of people ask me about this and now I can tell you all about it. If you played the demo, its just like that but not as fast. Crackdown has seemed to find the perfect combo of not to fast and not to slow when it comes to leveling. There are really six levels in character progression in the game, you have no stars, 1-4 stars and then a “=” sign with your maxed out. With each level your powers increase, for example, for every star you get in agaility is that much higher you can jump, or for every star you get in explosives is that greater of an area your explosives cause damage or the great damage that is done. This is all pretty simple and self-explanatory.

Co-op play, another big thing about Crackdown. Microsoft is touting this game as a jump-in, jump-out type of thing, but its not so much, in my opinion. Yes, you have the ability to join a friend without an invite being sent, a big plus. All you would do is select “join a match” from the gamers profile, then that gamer would get a pop-up and would simply select “allow”. But this is where it’s a pain in the ass. If your friend allows you to join, the mission in progress will stop right then and there. So instead of jumping in and helping you complete the battle, you both jump BACK to the previous checkpoint. So if you are finally at the long awaited general/kingpin battle, you may have a tough choice to make. Either you decline the co-op entrant and defeat the boss all by yourself or accept and restart at the last spawn point. I guess this game helps you decide which of your friends you like more than others. In the end, it may not be a huge thing, as all you’re doing is respawning.  But if you didn’t know, it would really suck. So heads-up on that!

Along these same lines, when your co-op buddy jumps out, guess what happens? If you guess that the game would freeze for a bit and then respawn you at the last spawn point, then you are right! So that sucks majorly, especially if you two were fighting a boss and maybe accidently lost connection. And speaking of connections, I know that you all know what’s the worst thing in mulitplayer matches: L to the A to the G, lag. And much to my dismay, lag seems to be one thing that is a sure thing, in Crackdown. At least in my experience, I do not seem to have this issue in any other games really. But in Microsoft’s defense, they are promising a day one patch to fix this along with a couple other issues. So hopefully it will be more fun to play with your friends then.

And as far as progressing goes in mulitplayer, it’s pretty simple. If you’re the host, your story will progress even if you have a buddy playing with you or not. So if you and a friend take down a general, the kill will count only on the hosts game BUT not your buddies game. So the poor co-op player will have to beat that general at a later date. That part sucks because even if you kill the guy, you don’t get the credit unless you are the host.

Character progression is different in multiplayer though, different in a good way. You take all your abilities that you have earned with you all the time. And whatever you earn in a multiplayer game, you keep with you all the time as it adds to your overall character progression. So if you have 4 stars in driving in single player, you have all 4 stars in mulitplayer OR if you earn a star in multiplayer it goes with your single player character. So as far as character progression goes, you are not having to do everything twice, unlike defeating bosses.

Let me get into scores now.

Gameplay: 8 - tons of cool weapons, tons of cool things you can do with your powers, controls are simple and easy to learn as well

Graphics: 7 - cell shadings is cool and it can look awesome but its not the complete case here, nothing really make me say “wow, look that that!” but you do have to remember that Crackdown is rendering the whole city at the same time which is pretty friggin awesome, and it does show the power that the 360 does have.

Sound: 7 - Again, nothing really special, rockets go Boom, bad guys go Ahh! when you kill them, nothing special. There is a crap load of different music when your driving though, but none of it was really my type.

Value: 7 - Orb hunting is a lot of fun, co-op is fun, and this game provides a lot of things to do and play around with.

Replay: 8 - The ability with playing with friends will keep you coming back, especially when your just screwing around and working on creating huge explosions or just trying ot screw around. Another cool thing is that when you do beat the game you go back into with the option of crimes on and now there are so many bad guys everywhere its just fun its just fun to take them all out.

Overall: 7.5 - The game is fun but there is only so much killing bad guys you can do before you just wanna move on to the next game. This game really would have been worth $50 if that was its price but its not, its a $60 dollar game so that kind of hurt it to me.

Now let me say something about the elephant in the room, the Halo 3 Beta. This game could have and will sale without that paired with it. Crackdown does bring a lot to the table and it is a lot of fun so instead of thinking that your buying the Halo 3 beta and getting Crackdown for free, you need to change it to something like your paying $50 for Crackdown and getting a Halo 3 beta invite for $10, because that is really how it feels to me now that I got my hands on it. Crackdown was a big surprise for me, I was actually expecting a letdown and was shown a pleasant surprise.

Alright thats my review, I probably forgot a thing or two so if you have any questions feel free to ask them in the comment section and I will answer them for ya.

Crackdown Community Event

Saturday, February 3rd, 2007

Microsoft just had a Xbox 360 Crackdown Community Event that went on February 2, 2007. But unlike past times, XBL Radio was asked to attend, and myself, Steve519, was pick to represent the awesome XBL Radio staff. Now there are things that I can and can not discuss. So I will talk about what I can and leave out the stuff that I can not, but expect a Crackdown review to be released February 12 at 10 am eastern for the game. Now let me start talking about the event.

Actually, I changed my mind. I was going to talk about it here but I was halfway into it and realized that my type grammar sucks and I’m not going to embarrass myself so what I’ll do is post a few pics and if you wanna hear about it check out Tuesdays show and I will go into it there, because I can talk and goes across so much better then when I type. So here are some pics, and check out Tuesday show where I will talk about event and where I have a special Crackdown interview for all of you.

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BTW I have so other pics and videos but right now I can not put them up, and there was times where I forgot to grab my camera when I should of had it so I didn’t get all I wanted to. If you do wanna see some more check out John Porcaro’s flicker set right here where he has a crap load of awesome pics. More to come once I get the ok from MS though.

More Pics!!,

These ones are from Avid X from 360style.net

More from JVB from Podtacular.com

Sarkis from ign.com has some here

Small Arms On Xbox Live Arcade This Wednesday

Monday, November 20th, 2006

Yes that’s right!  Small Arms is finally going to be making its way to the 360. This Wednesday, the day before Turkey Day, Small Arms will be availible for download. I don’t know about all you XBL Radio listeners, but I know I will be getting this game for a couple reasons. One, to support indie games on the Xbox Live Arcade, and two, because this game looks friggin’ awesome! Its only 800 MS points or 10 dollars (the max price indie games should be).  Gameplay includes 8 levels, 12 characters and 1-4 Multiplayer at home or on Xbox Live.  Which to me is another welcomed surprise. So do me, yourself and indie developers a favor this Wednesday and pick this one up, I know I will.

found at Gamerscoreblog.com

It’s not even Emergence Day yet!

Saturday, November 11th, 2006

I couldn’t resist taking this screen shot last night! The hype worked and rightfully so. I have not spoken to anyone who said this game has not lived up to it yet. Nice score for Epic and Microsoft.

CLICK IMAGE FOR FULL SIZE! (If your browser resizes the image… Rollover it and click the popup icon on the bottom right of the image after you rollover it.)

Friends List of Xbox Live gamer Rusty Ranchero.
-Rust.