***WARNING***
This show contains some…actually, a lot of EXPLICIT language.
Topics Include: Call of Duty 5: World at War. Are they stuck in the past? Spiderman: Web of Shadows. Will this one be any better? EA Battlefield: Bad Company poking fun at Gears of War and Rainbow Six. Sporn! There goes the spores! This week’s movie review: Hulk! We also touch on other Marvel games coming out in the next few years. Also, special guest KingL3pr3chaun! All this and more! Thanks for listening, Please leave us a comment on the show or send us an e-mail at: xblradio@platformnation.com
Topics Include: Games we have been playing! This weeks game releases! Listener Mail All this and more! Thanks for listening, Please leave us a comment on the show or send us an e-mail at: xblradio@platformnation.com
If you did not pre-order Battlefield: Bad Company what where you thinking? but don’t worry XBLRadio has you covered. We have been contacted by EA and offered a chance to get XBLRadio listener’s into the demo early; weather you’ve pre-ordered the game or not.
All you have to do to be eligible is leave a comment on this post saying something similar to
“Thank You Mr. Green and XBLRadio”
I am not sure how many codes I will be getting but they are going to be first come, first serve. I will give them all out in post order.
If you do not know by now Assault Heroes 2 made its debut today on the Xbox Live Marketplace.
Please Visit the Assault Heroes 2 Home Page @ www.assaultheroes2.com for information on a Play & Win Sweepstakes, Screenshots, Trailers and More! After that go pick up Assault Heroes 2 and get ready for more contests!
Having played the first Assault Heroes and anticipating the sequel, I am sure that a lot of you are already DEEP into the sequeal.
So whats you gamerscore for Assault Heroes 2 at at the moment?
The first four (4) players to obtain all twelve Assault Heroes 2 achievements will be awarded a free XBLA game code from Sierra Online’s catalog of games. Prizes: XBLA codes for one of the following games:
Arkadian Warriors - Lost Cities -
Boogie Bunnies - Switchball -
So once you have all 12 achievements in Assault Heroes 2, take of picture of your TV showing the 200 gamerscore points and send it with your name and gamertag to
xblradio@platformnation.com
All you achievement whores who say gamerscore isn’t worth anything this is the contest for you!
Hello and greetings everybody, it is X3R0 9 bringing you a review about an arcade game for that Xbox 360 that came out last week. Hopefully this will be one of many reviews of video games that we can give to you from time to time. So without any further adieu, here is my review of Assault Heroes 2 for the Xbox LIVE Arcade.
Let us start off with the basics. The game is Assault Heroes 2, developed and published by Sierra Online. The game is rated T for Teen because of some blood and of course the violence. It has single player play, of course, while it also has local and online co-op play. This is the sequel to the 2006 IGN Game of the Year, Assault Heroes. This is a top-down arcade shooter that is not much different than the first when it comes to game play.
You fight to save the planet in your 4×4 vehicle on land, but you also get to save the planet from space. Yes, you read it right! We are taking this beyond our atmosphere. While you get to fight on land and in space in vehicles, the game also forces you to do some of the fighting on foot. Some of the additions to the game were hijackable vehicles, more powerful weapons, and interactivity with the environment.
Graphically the game looks like it was touched up on compared to the first one. The craziness of the game has been toned down, but enjoyment of destroying things has been ramped up. The only downfall to this game is the repetitiveness of it. It is a very linear game, but the enemies and the scenery changes often which makes up for it.
As far as the length of the game, my brother (Ultimate Kaz) and I completed it in less than 7 hours on the medium difficulty. So don’t expect this to be one of those long arcade games. If you enjoyed the first Assault Heroes, then you will most likely enjoy this game as well. So, go and check out the demo on the Marketplace or just read about the game here.
Until next time, this is X3R0 9 signing off, and I will see you on LIVE!
Around the end of Dec. of 2007 I had everyone’s friendly Grim Reaper come and visit me. Yes that’s right the 3 Red lights of Death. Since that cold night in December; Mr. Grim Reaper has been back 6 times.I am averaging about 3 days of play time on my repaired 360 which has not been replace but repaired (if that’s what you call it). Now Xbox Customer Support CSR’s have been nice to talk to, but after that the tech repairing of their systems has been as bad as an episode of the Hill’s. Too bad their hands are tied and there is not much they can do beyond take the trouble order.
I have asked to speak to someone in the repair department and was told over and over NO!. I am told that they are not allowed to even call over there and don’t even know their #. So I have e-mailed tech support and keep getting the run-around. I have even tried to get in touch with Larry Hryb (Major Nelson). I have yet to get a response to any e-mail I have sent.
Back in July of 2007 Peter Moore (former CVP) extended the warranty and said that they have fallen short in the customer’s satisfaction repairs. Well as someone who has had major problems I guess MS (Xbox) quit caring the day Peter Moore left the building for EA. I sincerely feel it’s because there is no one there that is concerned about the customer.
I know this may come off as just another angry post vented towards MS Xbox repairs; however I am honestly saddened by the lack of integrity by the very console I have been a proud supporter of. I am further saddened that the company that prides itself on customer accessibility (Major Nelson, 18004myXbox) are not as obtainable as they lead on.
-TheOtherGuy1 (founder & former XBL Radio Co-Host & former happy Xbox360 purchaser)
This is a short episode that will let everyone know what is going on with XBLRadio this week and updates all contests XBLRadio currently have going on!
1. Unlock the Achievement update! You only have till tomorrow night (Sunday) to enter and compete! XBLRadio Achievements hints are included in this episode!
2. XBLRadio 66.0 is giving away a Rocketman: Axis of Evil code to one lucky listener. Just comment on that show and your entered to win.
4. Mr B4 will be going to Mario Kart Wii Launch! and is setting up a Gamer’s Roundtable just for this game. If you are interested please post comment here or send message to Mr B4 at xblradio@platformnation.com
5. Join us next Saturday for XBLRadio’s Live Call In Show which will be a GTA4 Gamer’s Roundtable. More info to follow so keep an eye on xblradio.com for more info. DURING THIS LIVE SHOW we will be having some GIVEAWAYS! At least one more Rocketman code will be up for grabs and a Xbox 360 game of the winner’s choosing may also be giving away. You’ll just have to listen in and call in to find out.
So just a quick update for all the loyal XBLRadio listeners! Hope you enjoy it and look forward to the live call in show next week!
What I’m going to talk about here today has nothing to do with EA attempting to buy out Take Two. With that said lets get into the meat and potatoes of today’s topic. Why is Grand Theft Auto IV the make or break game of the series?
I’ll start by stating it may suffer from the Halo 2 problem. The Halo 2 problem is when the IP does not meet the fan expectation for the game, or the competition raised the bar higher than anticipated. With more and more developers entering the ever-expanding sandbox genre, more quality titles are being released each year. Games like Crackdown changed the way we want to play these games, by adding free roaming co-op. Prototype, the upcoming Free Radical title gives you the powers from Crackdown with the atmosphere of GTA 3. The point being the bar has been set higher than ever before, and is still climbing.
Marketing cannot purchase the hearts and minds of the gaming community. Halo 3 suffered from the negative perception left by Halo 2. The weak story combined with better shooters (i.e. Call of Duty 4) is what pulled Halo 3 from the top spot on Xbox Live. The last 3 console releases of GTA were all based on the GTA 3 engine. While the improvements were seen from game to game, they always suffered from the same problems. Pop in, aiming, etc. For GTA IV to truly excel it has to exceed all expectations, it has to innovate gameplay and change how we play. I’m afraid if GTA IV does not revolutionize the genre, then the Grand Theft Auto name, Rockstar, and Take Two will be left broken and unemployed.
As gamers we expect the best no matter when “your” game was first conceived. We always want the shiniest feature in all games at all times. Halo 3 has its faults but we can agree saved films are needed in all multiplayer games now. A feature that would take months to create and implement must be used to the fullest potential on a game releasing the very next week. GTA IV needs to see the implementation of multiplayer built into the single player campaign. It needs to fix the faults of the previous games, and it must absolutely keep sacred what made the games so addictive to begin with.
If it feels rushed, or a rehash of GTA 3; it will mark the beginning of the end. While it will take 1-2 more games to put the final nail in the coffin, we “hard-core” players will leave it on the shelf next to our copies of Sonic, Mortal Kombat, and the newest addition, Tony Hawk.
By now, I’m sure you all have heard what EA was going to do with Battlefield: Bad Company, right? They were going to charge gamers that purchased the regular edition of the game to buy five more weapons that the Gold Edition got free with the purchase. Sound a little unfair? Well, EA has heard our outcries and our complaints.
In an interview with IGN, DICE’s Karl-Magnus Troedsson, senior producer of the game, announced yesterday (April 9, 2008) that EA will not charge us to unlock any of the weapons. This is a complete 180 from a couple of weeks ago. These five weapons will be unlockable once the gamer reaches the level cap at 25. This is for gamers that get the regular edition. For the gamers that get the Gold Edition, well, you still get to unlock the weapons as soon as you buy the game.
“We are not charging for any guns that are out there,” said Troedsson. “We read the forums, we read all of the articles and listening to the storm that is out there, we’re not going to charge for any of those guns.”
This is great news for us gamers. We all teamed up, and spoke out against this ridiculous decision to charge us for weapons and won. For that, I congratulate all of us for that, as far as EA, I salute you for listening to us and cutting us a break.